Level
4th
Casting Time
1 Hour
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Necromancy
Attack/Save
None
Damage/Effect

Through a powerful necromantic ritual lasting one hour that can be casted only in night (re-cast can be made in day) , you choose a corpse of medium or small humanoid and create a Wight under your control for the duration. The Wight is loyal to you and follows your commands to the best of its ability. Re-casting wont need any material components and can be made in a daylight. You cannot create or command more Wights by this spell unless its upcasted to 6th level allowing to create and controll two wights.

Control and Commands: In combat, the Wight acts on your initiative, taking its turn immediately after yours. It obeys any verbal commands that you issue (no action required by you). If you give no commands, the Wight defends itself but takes no other actions.
Maintaining Control: To maintain control over the Wight beyond the initial duration, you must re-cast this spell before it expires. If re-casting on a Wight already under your control, the spell does not require material components. Failing to re-cast causes the Wight to become independent, acting according to its own will (typically hostile). Limitations: You can only have one Wight controlled through this spell at any time. Attempting to create a second Wight causes the first to break free.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can control an additional Wight, up to a maximum of two.

* - (a black opal worth 250 gp, which is consumed)

Available For: Warlock (Legacy) Wizard (Legacy) Warlock Wizard Cleric (Legacy) - Death Domain Cleric - Death Domain (DMG)

Sh3i

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