You create a shadowy duplicate of a humanoid you can see within range. The duplicate appears in an unoccupied space within 5 feet of the target and lasts for the duration. It is made of semi-solid shadow and faintly mirrors the target’s appearance and movement, though its features are blurred and its colors muted.
The Echo Simulacrum has the following properties:
- Hit Points: Equal to half the target’s maximum hit points (rounded down).
- Stats: The duplicate retains the target’s Strength, Dexterity, and Constitution scores but has 5 in Intelligence, Wisdom, and Charisma.
- Actions: The duplicate can perform basic physical actions, such as attacking with melee or ranged weapons, lifting objects, or moving. It cannot cast spells, activate magical items, or use abilities that require resources like spell slots, ki points, or sorcery points.
- Attacks and Damage: The duplicate’s attacks deal half damage (rounded down) compared to the target’s normal attacks.
The Echo Simulacrum is fragile and automatically fails saving throws against area-of-effect spells. It takes double damage from psychic damage. When reduced to 0 hit points, it dissolves into shadowy wisps.
At the end of each of its turns, the duplicate takes 1d4 force damage due to its unstable nature.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duplicate’s hit points increase by an additional 10, and the duration increases by 10 minutes for each slot level above 3rd.
* - (a fragment of reflective glass or a polished mirror worth 50 gp)
Comments