Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Utility (...)
You use your own life to heal. Roll your unexpended Hit Point Dice up to the spell level you are using. Heal that dice roll + your ability mod. Those dice are now used until your next long rest.
Using a Higher-Level Spell Slot. The number Hit Dice you can roll increases for each spell slot level above this spell's current level.