Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Force

You try to disarm one creature you can see within range. The target must succeed on an Dexterity saving throw or take 1d6 force damage and an object of your choice it is holding flies 10 feet in your direction. 

Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2024 10:08:30 PM
0
0
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Coming Soon
9/12/2024 9:48:57 AM
0
0
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Coming Soon
9/21/2024 6:49:05 AM
3
0
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Coming Soon
11/15/2024 6:30:40 AM
5
3
--
Coming Soon
11/15/2024 7:03:16 AM
5
0
--
Coming Soon
11/20/2024 8:35:21 AM
6
0
--
Coming Soon

Spell Tags: Damage Control Combat

Available For: Bard Sorcerer Wizard

HolmesTheAbyssSlayer

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