Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Additional

You unleash a volatile surge of chaotic energy, hurling a random magical bolt at a creature or object within range. Roll a d6 to determine the type of energy the bolt carries:

  1. Fire (red flame) – Deals fire damage.
  2. Ice (icy blue shard) – Deals cold damage.
  3. Lightning (crackling spark) – Deals lightning damage.
  4. Acid (corrosive green spray) – Deals acid damage.
  5. Poison (toxic purple mist) – Deals poison damage.
  6. Force (shimmering blast) – Deals force damage.

Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage of the randomly determined type.

At Higher Levels: The damage increases as you gain levels:

  • At 5th level, the damage increases to 2d8.
  • At 11th level, the damage increases to 3d8.
  • At 17th level, the damage increases to 4d8.

Special Effect: If you roll the same damage type twice consecutively (on back-to-back uses of Chaotic Surge), the next bolt you cast explodes in a 5-foot radius around the target, dealing the rolled damage type to all creatures in the area.


This cantrip captures the unpredictable nature of chaos magic, blending random outcomes with consistent utility in combat.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2024 4:03:56 AM
0
0
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Coming Soon

Spell Tags: Damage

Available For: Bard Cleric Druid Sorcerer Warlock Wizard

HumanWItch

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