Level
1st
Casting Time
1 Bonus Action Ritual
Range/Area
Sight 30 ft.
Components
V, S, M *
Duration
Until Dispelled 1000000000 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

This spell lets you convince a bird to work for you. Choose a bird that you can see within range. It must be able to hear you. If it is anything other than a bird or if the bird's Intelligence is 6 or higher, the spell fails. Otherwise, the bird is now befriended and compelled to follow your orders (and the orders of those who wear/carry a specific symbol that you've defined as "home") until it dies. The bird can be given a sack to hold and you can place items within that sack for said bird to carry (you must not exceed the birds carrying capacity by giving it something that is heavier than its strength allows. If not given an order it will act akin to a familiar, by keeping up with you or perching upon your shoulders while you are moving and as long as its within your company, While it is at "home" or you are not traveling it will be out doing it's own thing but, always within range. If you or one of your companions harms the target, or if the commands would put in danger beyond what it can handle, it will not listen to you until you can befriend it again. The spell takes 3 short rests before you can use it again

If a bird has been In your company for 3 or more consecutive weeks,  it will gain the ability to be officially named and after that it is classified as your personal bird. Personal birds will follow your orders over anyone else's within the group you've defined.

 You can only have up to 1 personal bird every 2 levels of a spellcasting class that can learn this spell after the first. With a Maximum of 10 birds. For example if you are a 1st level Bard and then take 2 levels of wizard you can have 2 birds that are officially yours. If you have a first level Bard and you take 2 levels of Warrior you can only have 1 bird that is officially yours. 

1-3-5-7-9-11-13-15-17-19

1-2-3-4-5-6-7-8-9-10

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional bird for each slot level above 1st. The additional bird have to be in sight lines and also able to hear you. OR when you cast this spell using A spell slot of 3rd level or higher, You can Raise the min intelligence to result in the failure of the spell. By rolling a d6 for each level above third and seeing how many time you get an even number you can add +2 to the Minimum intelligence the bird needs to have for the spell to fail.

* - (A Unique Symbol, an appropriate sized bag or sack, )

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy)

Arghuritoas_Verlstic

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