Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
The caster creates a gust of frigid wind that encases whatever it touches in ice, freezing it in place. Any creature caught in the radius must make a dexterity saving throw. An encased creature that failed the saving throw becomes restrained, they have their movement speed reduced to zero and are unable to make actions. They can roll a strength check at the end of every turn in an attempt to break free of the ice. The initial spell also causes 2d6 of cold damage.
* - (Write the symbol in the air and speak the name of the spell)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/21/2024 8:12:57 AM
|
1
|
0
|
5e
|
Coming Soon
|
Comments