Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

The caster creates a gust of frigid wind that encases whatever it touches in ice, freezing it in place. Any creature caught in the radius must make a dexterity saving throw. An encased creature that failed the saving throw becomes restrained, they have their movement speed reduced to zero and are unable to make actions. They can roll a strength check at the end of every turn in an attempt to break free of the ice. The initial spell also causes 2d6 of cold damage.

* - (Write the symbol in the air and speak the name of the spell)

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2024 8:12:57 AM
1
0
5e
Coming Soon

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Srhigrsfgvdhjg

Comments

Posts Quoted:
Reply
Clear All Quotes