This spell counts as both Transmutation and Necromancy
The caster takes parts of two different plants which must be or a similar type (trees, bushes, flowers, herbs, etc.) and using this spell creates a seed for a new plant that is a combination of the two. The caster can try to select for specific traits from each plant that they would want to be present in the new species of plant they have created, but there are no guarantees. (When cast, roll a D20 luck roll with a higher roll indicating better results.)
The seed for the new plant must be planted within 24 hours or it will die. Once planted it will grow at a rate similar to other plants of its type.
The new plant will be able to self propagate (producing seeds, shoots, or tubers), however the next generation from this plant will need other plants that are from either one of the two parent plants or are another hybrid of the two.
This spell does not protect the new plant from any sort of disease, or neglect or from lack of the conditions it would need to thrive, and will die naturally at a similar age to its parents.
This spell is the work of halfling professor of agricultural magic Malvyre Clearheart of the Haven Bay school for the pursuit of agricultural and animal husbandry studies.
* - (50 GP worth of powdered emerald that is consumed by the spell)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/21/2024 8:57:04 AM
|
4
|
0
|
--
|
Coming Soon
|
Comments