Level
1st
Casting Time
10 Minutes Ritual
Range/Area
Self (25 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Banishment (...)

Choose one of the following effects, or determine a different effect with your dm. Make a Wisdom check, where the dc is determined by what you are balancing, and whether it consents to being balanced. If the target is creature who does not wish to be balanced, they may make a Wisdom saving throw to resist the effect, provided you succeed on casting the spell. On a failure, the effect differs.

A creature targeted by this spell may suffer 0-6 layers of exhaustion, depending on the severity of what was Balanced.

Any damage caused to the caster can not be entirely immuned, and is instead resisted when appropriate. 

The spell may automatically fail if the effect you are trying to end occurred because of a cause and effect that is balanced.

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Back From Whence You Came (DC: 15-30. Spell Slot Level: 4th. Range: Touch.)

You banish a creature back to its native plane. On a failure, you take 4d10 force damage

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Dispel (DC: 12 + the spell level of whatever you are dispelling, or 20 + the spell level of whatever you are dispelling if the target is unwilling. Or if the magical effect is not a spell: Varies. Spell Slot Level: the spell level of whatever you are dispelling. Or if the magical effect is not a spell: Varies. Range: Touch.)

You dispel magic affecting a creature, or temporary magics affecting something else. On a failure, you take xd10 force, necrotic, poison, psychic, or radiant damage, where x is determined by the spell level of whatever you are dispelling, and the damage type determined by what spell you are dispelling. If the magical effect is not a spell: Varies.

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Fortify Soul (DC: 10-30. Spell Slot Level: Varies. Range: Touch.)

You remove an effect that is causing a creature to be frightened, charmed, possessed, maddened, unconscious, or unable to sleep. On a failure, you take xd10 psychic damage, where x varies.

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Planar Balancing (DC: 10-30. Spell Slot Level: Varies, Choosable. Range: equal to the area in which you Balance.

You un-consecrate or un-desecrate an area, object, or person that is currently consecrated or desecrated. The area you Balance is x times a 25ft. sphere, where x is the spell level you cast Balance at. On a failure you take xd10 radiant or necrotic damage, where x varies.

Alternatively, you can remove a blessing from a creature. On a failure you take 12d12 radiant or necrotic damage. (DC: 30. Spell Slot Level: 9. Range: Touch.)

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Purify (DC: 10-30. Spell Slot Level: Varies. Range: Touch.)

You remove an effect on a creature or object affecting its body, a curse affecting the target, or an effect that is effecting its resistances or vulnerabilities, (provided the condition/effect is not natural.) On a failure, you take xd10 poison or necrotic damage, where x varies.

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Restore Death (DC: Varies based on what animated the undead. Spell Slot Level: Varies, Choosable. Range: 30ft circle centered on the caster.)

You restore death to a number of undead (provided they did not occur in balance) equal to the spell slot you cast Balance at. On a failure, you take xd10 necrotic damage, where x is the spell slot level you cast Balance at.

Any undead that is immune to being turned is immune to this effect.

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Return Shape (DC: 15 + 1 times x, where x is the spell level you cast Balance at. Spell Slot Level: Choosable. Range: Touch (in the middle of whatever you are returning.))

You return the shape of a natural landmass back to what it looked like before, provided that a creature with any alignment that isn't unaligned caused the change. The amount of land you change is x times a 25ft. sphere, where x is the spell level you cast Balance at. On a failure, you take xd10 force damage, where x is the spell level you cast Balance at.

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* - (V, S, M (scales, which you hold aloft perfectly still during the casting))

Spell Tags: Healing Control Debuff Banishment Negation Utility Environment Special

Available For: Druid (Legacy)

Bleh_Bleh

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