Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
Charging your weapon with magical energy, with a thrust a spear of arcane power shoots forward. Each creature in a 20-foot line must make a Dexterity saving throw. A creature takes 2d6 force damage on a failed save, and gains Vulnerability to the damage type of the weapon used to cast with until the end of your next turn. (This does overcome the Resistance against non-magical weapons allowing normal damage.) On a successful save the creature only takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot above 1st.
* - (A melee weapon)
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