This spell can only target a summoned or conjured creature under the control of the caster. This spell heals the summoned creature for 1d6 hit points, increases it's base movement speed by 5 feet and grants it a +1 to hit and damage with it's attacks. Multiple castings of this spell will not stack any of the bonuses, but can be used to heal additional hit points.
Once a summoned or conjured creature is no longer under the caster's control the benefits of this spell end.
At higher levels: When cast at higher levels the healing increases by 1d6, and for every 2 additional levels (3rd, 5th, 7th, 9th) the movement speed bonus increases by an additional 5 feet, and the to hit and damage bonus increases by an additional +1 each. (3d6 healing, +10 feet of movement, and +2 to hit and damage at 3rd. At 9th it would go up to 9d6 of healing, +25 feet of movement, and +5 bonus to hit and damage.) If cast on the same target at a higher level the new bonuses will replace the previous ones if they are better.
* - (A small gemstone vial filled with the caster's blood worth 50gp)Previous Versions
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11/22/2024 8:41:34 AM
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