Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Fire

(You do not use a spell slot. Instead, you use your hit dice equal to the spells level. e.g. if your hit dice is a d4, this spell will require you to take 9d4 psychic damage instead of expending a 9th level spell slot)

You allow the Madness to fully take over your mind. After paying hit dice equal to this spells level, you undergo a horrifying transformation. Your entire head is replaced with an eclipsed sun, glowing with a yellowish-orange horizon. During this transformation, you must make a WIS save at the start of each of your turns. On a failed save, you succumb to the Madness and become hostile to everyone around you, including allies. This lasts until you are reduced to 0 hit points. However, on a successful save, you stay conscious of your actions and wont succumb to Madness. You may dispel this transformation using an action and make a WIS save. On a successful save, you dispel the transformation and regain your original head back. On a failed save, you stay in the transformed state and take 6d8 fire damage.

While transformed, your attacks inflict Madness, as well an additional 2d8 fire damage. Anyone who has been inflicted by Madness must make a WIS save. On a failed save, they become overwhelmed by Madness and become Unconscious but not Incapacitate or Prone. Those afflicted by Madness may use an action on their turn to make another WIS save to attempt to no longer be under Madness. On a failed save, they take 6d8 fire damage and are still under Madness.

Spell Tags: Damage Buff Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Druid Paladin Sorcerer Warlock Wizard

RaigekiDragon

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