Level
5th
Casting Time
1 Action
Range/Area
100 ft. (20 ft. )
Components
V, S, M
Duration
Instantaneous 1 Round
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.

If the targeted creature(s) fails their saving throw, the following events take place:     The spell triggers the amount of fireballs equivalent of the amount of fireballs already cast and the sequence continues until either all known creatures in range are dead, the caster wishes the spell to end, or until the caster misses all fireballs cast. Each fireball acts as a normal fireball.

Flammable objects in the area that aren’t being worn or carried start burning.

WARNING!!!                                                                                                                                                                                                                                                                                                                  IF NOT CAREFUL, THIS SPELL COULD CAUSE AN INFINITE LOOP TO OCCUR, THEREFORE BEGINNING THE END OF THE CURRENT PLANE OF EXISTENCE THAT THE CASTER IS ON!!!

Spell Tags: Damage

Available For: Sorcerer

Camboy9

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