You channel divine energy to create a glowing circle of restoration. The circle appears on the ground within range, radiating soft, warm light and faint celestial symbols. Up to six creatures of your choice within the circle regain hit points equal to 2d8 + your spellcasting ability modifier. This healing is instantaneous and cannot restore hit points to undead or constructs.
The circle remains for 1 hour, creating an area of sanctified energy. Creatures who take a short rest within the circle regain an additional 1d8 hit points at the end of the rest.
If a creature in the circle is under a curse, disease, or poison, the sanctified energy grants them advantage on their next saving throw to resist or end the effect.
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher:
- The initial healing increases by 1d8 per level.
- The bonus healing during a short rest increases by 1d8 per two levels above 2nd (rounded down).
Comments