Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage (...)

The best way to see an opponents weaknesses is to hit them with everything you have and observe the results. You create 6 orbs of elemental power each a different size and colour and launch them at a creature you can see and observe how they respond. 

Roll to hit the creature you can see. On hit roll 1d4, 1d6, 1d8, 2d10 and 1d12 damage. After the dice are rolled the player will choose the damage type for each of the damage dice rolled with no repeats from the following list: Fire, Cold, Force, Poison, Thunder, Lightning. The DM will reveal, after each is damage type is decided, if the creature was vulnerable, resistant, immune or if they take normal damage from that damage dice.

If the attack misses, roll all the above dice but only 1 of the players choice will do damage. The player will again choose the type for that damage dice and the DM will reveal the same information for that dice.

Spell Tags: Damage Utility

Available For: Bard Druid Sorcerer Wizard Cleric (Legacy) - Nature Domain (Legacy) Fighter - Eldritch Knight Rogue - Arcane Trickster

Belisarius10080

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