Level
3rd
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
You conjure and hurl a shimmering orb in a straight line up 20 feet. Each creature in the path of the orb must make a Dexterity saving throw. On a failed save, a creature takes 2d8 fire damage. On a successful save, a creature takes half damage.
At the end of your turn, the orb returns to you. Each creature in the path of the orb must make a Dexterity saving throw. On a failed save, a creature takes 2d8 force damage. On a successful save, a creature takes half damage.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for both the forward and backwards direction each spell slot level above 3.
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