Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Psychic
You point at one creature you can see within range, and the faint sound of shattering glass echoes through the air as time briefly fractures around the target. The target must succeed on a Wisdom saving throw or take 1d8 force damage as moments slip from its grasp, eroding its timeline.
If the target is missing any of its hit points, it instead takes 1d12 force damage, as the cracks in time worsen, further unraveling its future.
Cantrip Upgrade. The damage increases by one die when you reach levels 5 (2d8 or 2d12), 11 (3d8 or 3d12), and 17 (4d8 or 4d12).
* - (A timepiece)
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