Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Invisible

You clasp your hands above your head as you pull energy from the eldritch, incomprehensible plane of the Far Realm in order to strike down your foes, seen or unseen. A nebula of energy surrounds you as light pours from your clasped hands. Twenty-four motes of force form in this nebula and shoot outward, each mote hitting a creature of your choice within range, even if you cannot see them. Each mote deals 1d6+1 force damage to its target. The motes all strike simultaneously, and you can direct them to hit one creature or several.

Any creature that is invisible begins to shed dim light in a 10-foot radius and cannot benefit from any effect that would render it invisible for the next minute.

After the spell is cast, the spellcaster's mind reels from contact with the Far Realm. Roll a d20, on a 1 the caster goes mad and must roll on the "Long-Term Madness" table as detailed in Chapter 8 of the Dungeon Master's Guide.

* - (a preserved corpse of an illithid tadpole (or any other Far Realm creature))

Spell Tags: Damage Communication

Available For: Warlock (Legacy) Wizard (Legacy)

MajorMatt

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