Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Valhalla is calling upon you, the greatness of warriors long past flows through you like living silver. For the duration you gain these benefits:
- Steel seems to partially cover your skin, giving you +1 to your AC.
- Gain a number of temporary hit points equal to 4d6+your spellcasting ability modifier as you feel your veins filled with energy and vigor.
- Gain an addition 10 feet of movement speed, your step becoming as easy as the wind.
- You may use your spellcasting ability modifier instead of your dexterity or strength for your weapon attacks. In addition your weapon attacks deal an additional 1d6 lightning damage.
- If you reach 0 hit points while in this form you can choose to make a Constitution Saving Throw, DC equal to 10+half the damage that put you down, on a success you drop to 1 hit point instead. This happens before the concentration check.
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