Level
5th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic

After you hit a creature with a melee weapon attack. The target takes an extra 6d10 psychic damage and must make an intelligence saving throw. On a failure the creature  subtracts 2d4 from all attacks, checks and saving throws.  On a success the creature takes half damage and doesn't subtract from their rolls.

* - Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2024 6:11:37 AM
1
0
--
Coming Soon
11/25/2024 6:45:22 AM
14
1
--
Coming Soon

Available For: Cleric Paladin

Shinigaminerogb

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