Level
5th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic
After you hit a creature with a melee weapon attack. The target takes an extra 6d10 psychic damage and must make an intelligence saving throw. On a failure the creature subtracts 2d4 from all attacks, checks and saving throws. On a success the creature takes half damage and doesn't subtract from their rolls.
* - Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/25/2024 6:11:37 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
11/25/2024 6:45:22 AM
|
14
|
1
|
--
|
Coming Soon
|
Comments