Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Poison

You conjure a dart of green wyrmling poison and blow it at a creature you can see within range. Make a ranged attack with the blowpipe. On a hit, the target takes an additional 3d12 poison damage and must succeed a Constitution saving throw or be poisoned for a minute.

On subsequent turns while your concentrating on the spell, you can attempt to target another creature or the same creature if you missed. Apon hitting a different creature the effect transfers to that creature and the previous creature loses the poisoned condition.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.

* - (a blowpipe, which you use to shoot the dart)

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2024 1:26:59 AM
6
2
1
Coming Soon

Spell Tags: Damage Debuff

Available For: Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Warlock (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer Artificer - Alchemist Druid Paladin Ranger Warlock Fighter - Eldritch Knight Rogue - Arcane Trickster

Dawn_37

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