Level
1st
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Healing

You send a magical pulse through the body of a creature you touch, providing a detailed analysis of its physical and magical ailments. You immediately learn the following information about the target:

  • Any diseases, injuries, poisons, or curses affecting the creature.
  • How long the affliction has been present.
  • Whether the condition is permanent or temporary.
  • Whether the condition is lethal or poses a serious threat to the creature’s life.

For the next hour, you gain the following benefits when interacting with the creature:

  • You have advantage on any Wisdom (Medicine) checks made to treat the creature, including stabilizing it, addressing its injuries, or assisting with its afflictions.
  • Whenever you roll to restore hit points to the creature (such as with a healing spell or ability), you may roll twice and choose which result to use.

This spell does not cure or remove the conditions it detects but provides invaluable insight for their treatment or removal.

At Higher Levels. When you cast this spell using a spell slot of 2nd level, you also learn if the creature has been affected by recent magical effects (within the last 24 hours). If you cast this spell with a spell slot of 3rd level or higher, you can determine if any detected condition is linked to a specific source, such as a curse tied to an object or creature.

Spell Tags: Healing

Available For: Bard (Legacy) Ranger (Legacy) Cleric Druid Paladin Wizard

PokiDrako

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