You point at a medium-sized corpse or larger you can see within range, the corpse then violently explodes in a shower of blood, bone, and flesh.
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 7d6 necrotic damage and is knocked prone on a failed save, or half as much damage on a successful one. Once a corpse explodes it may not be selected again as a valid target for this spell.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and the radius of the blast by 5ft, for each slot level above 3rd. When using a 5th level spell slot, one additional corpse in the range may also be selected to explode as well. When using a 7th level spell slot, three additional corpses in the range may also be selected to explode as well. When using a 9th level spell slot, five additional corpses in the range may also be selected to explode as well. The same corpses may not be selected multiple times.
* - (A humanoid finger, charcoal, and a pinch of sulfur)Previous Versions
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1/15/2022 12:38:25 PM
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11/25/2024 7:32:11 PM
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