Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid (...)

The creature that damaged you is momentarily surrounded by chaotic energy. It makes a Dexterity saving throw, taking 2d10 damage on a failed save or half as much damage on a successful one.

Roll a d8. The number rolled determines the attack's damage type, as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder


Using a Higher-Level Spell Slot.
The damage increases by 1d10 for each spell slot level above 1.

* - which you take in response to taking damage from a creature that you can see within 60 feet of yourself

Spell Tags: Damage

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer - Wild Magic Sorcery

YoHumanFrisk

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