Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

With a booming command and a flick of your hand, you conjure a massive, glowing anvil in the air above a creature within range. The anvil crashes down with tremendous force, dealing physical damage and pinning your foe to the ground.

Choose a creature you can see within range. The target must make a Dexterity saving throw. On a failed save, the target takes 6d10 bludgeoning damage and is restrained, pinned beneath the anvil until the end of your next turn. On a successful save, the target takes half as much damage and avoids being restrained.

The anvil then vanishes, leaving only scorch marks and shattered ground in its wake.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

* - (A small iron ingot)

Available For: Artificer (Legacy) Sorcerer Wizard

Fr0stii

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