Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Negation
You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.
when you successfully dissipate a caster’s spell this way a random magical effect takes its place. Roll a d20 to determine the effect from the list below:
- The spell’s energy finds its intended target dealing 5d8 psychic damage. (if there was more than one target a target is chosen at random from the intended targets.)
- 1d10 bubbles emanate from the target in a 60ft radius. Upon bursting they cast Prestidigitation which magically clean all surfaces in a 5ft radius
- For the next 1d10 minutes there is no visible color in a 1 mile radius.
- The nearest CR 1/2 or lower monster is teleported to a random space within 60ft of the caster.
- 10d10 crabs are summoned.
- 1d10 good berries appear in the caster’s hand.
- the spell is transformed into Plant Growth emanating from their location which lasts for 1d6 minutes.
- The caster spell is transformed into Create or Destroy Water.
- For the next 1d4 rounds the caster may wild shape into their choice of a bat, cat, or swarm of insects.
- A goat appears within 10 ft of the caster.
- Each person within 60 ft of the caster is pulled 10 ft closer.
- The caster grows an octopus arm from their back which remains for 1d6 rounds.
- Edible quality mushrooms grow rapidly in a 20ft radius of the caster.
- The caster vomits up gold coins equal to 1d10 times the spell’s level.
- The caster casts a different spell they know of lesser level instead of the chosen spell if they can’t then they cast fire bolt.
- For 1d10 rounds The caster gains a fly speed of 30 ft.
- For the next 1d4 minutes the caster can only speak in rhymes.
- The caster casts darkness emanating from their position. This doesn’t require concentration and lasts 1 minute or until dispelled.
- The chaos magic manifests an earth elemental in an unoccupied space within 20 ft of the caster for 1d4 rounds. Your DM decides any actions it takes (if any).
- The spell backfires on the caster. They take 5d8 force damage and are pushed 5ft back from the blow.
* - which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/29/2024 3:28:30 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
11/29/2024 3:35:31 PM
|
0
|
0
|
--
|
Coming Soon
|
Comments