Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
M *
Duration
Concentration 10 Days
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Combat (...)

Special Features

If you are reduced to 0 hit points by this spell, its effects are maximized (e.g., all allies gain the maximum possible healing or damage is maximized against enemies).

Creatures immune to necrotic damage are unaffected by the Destructive Sacrifice effect.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the damage you sacrifice increases by 1d8 for each slot level above 3rd.

Empowering Sacrifice

You take damage equal to 1d8 per spell level expended (minimum of 3d8). This damage cannot be reduced or avoided. In exchange, you imbue your allies or yourself within a 10-foot radius with vitality. Each ally regains hit points equal to the damage you sacrificed or gains temporary hit points (your choice).

Destructive Sacrifice

You take damage equal to 1d8 per spell level expended (minimum of 3d8). This damage cannot be reduced or avoided. In exchange, a wave of necrotic energy erupts from you. Each creature of your choice within a 10-foot radius must make a Constitution saving throw. On a failed save, a creature takes necrotic damage equal to twice the sacrificed damage, or half as much on a success.

Up casting level 1 spell 1d8 level 2 spell 2d8 level 3 spell 3d8 level 4 spell 4d8 level 5 spell 5d8

* - (a vile of the blood)

Spell Tags: Control Combat

Available For: Ranger (Legacy) Ranger Ranger - Beast Master Ranger - Hunter Rogue - Arcane Trickster

mattginther5

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