Level
7th
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
3 Rounds
School
Evocation
Attack/Save
None
Damage/Effect
“The first rays of dawn break the darkness, offering hope where there was none.”
Effect:
- As an action, you call upon the light of the first dawn. A 60-foot radius of sunlight fills the area around you, dispelling darkness and calming hostile creatures.
- All creatures (except undead or fiends) within the area of effect must make a Charisma saving throw. On a failed save, creatures are stunned for 1 turn.
- The sunlight lasts for 1 minute, providing advantage on saving throws against fear or charm effects for all allies within the area.
- You cannot use this ability again until after a long rest.
Lore:
Dawn’s Embrace is a manifestation of the Starborn’s deep connection to the cycle of day and night. They summon the light of the dawn to dispel fear, darkness, and doubt, bringing peace to the battlefield and hope to those who need it most.
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