Creates a spherical barrier around the caster with a radius of 30 feet centered on the caster. A creature within the barrier must succeed a DC 30 Strength check to exit the barrier and a DC 15 Strength check to enter the barrier. To shatter the barrier from the outside, a creature must succeed a DC 20 Strength check. To shatter the barrier from the inside, a creature must succeed a DC 30 Strength check.
Within the barrier, every attack the caster makes will hit, and all other creatures (unless exempted by the caster) will automatically fail saving throws on attacks made by the caster. The caster will also do 1.2 times the damage (round up) on every attack and will have advantage on all saving throws and skill checks. If the caster wishes, they may still roll a d20 on attack rolls to achieve critical hits. A failed attack roll still hits while within the barrier.
The caster may select any damage spell or cantrip they possess to imbue into the domain. Every time it is the caster's turn, this spell or cantrip hits all other creatures in the domain (unless exempted by the caster). The caster will roll for that spell or cantrip's damage each time it occurs. This does not take up an action.
If two domains are cast and overlap with each other, one of two scenarios happens. If both domains are cast at the same spell level, they are both dispelled. If one domain is cast at a higher level than the other, the lower level domain is dispelled and the higher level domain remains.
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