Level
3rd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
  1. You touch a magical item that requires attunement, and a sentient creature. The creature becomes attuned to the item, if they are able to do so. If the creature wants to resist this effect, then they must succeed on a Charisma saving throw to avoid becoming attuned to the item.
* - (A ball-peen hammer, and a 6-inch long strip of leather)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy)

Unibargie

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