Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
M **
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic (...)
You fixate a terrible glare laced with enchantment magic on one creature that you can see within range. The target must succeed a Wisdom saving throw or take 1d12 Psychic damage. On a failed save, whenever a creature makes an attack roll against you or an ally before the spell ends, the attacker subtracts 1d8 from the attack roll. On a successful save, the target takes half as much Psychic damage and suffers none of the spell’s other effects.
At the end of each of its turns, it makes another Wisdom saving throw. On a successful save, the spell ends.
You can cast this spell while wearing the components on your face.
* - When a creature you can see within 60 feet of yourself makes an attack roll. ** - (a pair of glasses)
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