Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

 

Crimson Mending

You manipulate the blood within yourself or another creature to accelerate their healing. Choose one creature within range. The target regains hit points equal to 2d6 + your Con modifier. As part of the casting, you must sacrifice hit points equal to half the healing you provided. For example, if you heal the creature for 12 hit points, you must sacrifice 6 of your own.

If you cast this spell on yourself, you cannot sacrifice hit points; instead, you take 1d4 necrotic damage each time you use it on yourself, which cannot be mitigated by any means.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

Available For:

BlackBirdKR59

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