Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Slashing

You create a vertical wall of ligh, electricity and concentrated magical energy. The all appears within range and lasts for the duration. You can make a straight wall up to 50 feet long, 15 feet high, and 2 feet thick, or a ringed wall up to 30 feet in diameter, 15 feet high, and 3 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Con saving throw. On a failed save, the creature takes 4d6 electricity damage. On a successful save, the creature takes half as much damage.

* - (Light , electricity)

Spell Tags: Damage Control

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Arcana Domain Druid (Legacy) - Circle of Dreams Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

RedIsRight

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