A burst of raw unkempt wild magic. Without proper control a completely random event with unknown effect.
Roll a d10 to decide a random effect after casting this spell.
1: Regain 1 level 1d4 spell slot.
2: Fire a Chaos Beam.
3: Summon roots in a 100 foot radius forcing all in the area to roll a dc 15 dex saving throw or be grappled.
4: Set fire to the ground in a 100 foot radius, burning all for 1d10 fire damage every round until they are put out.
5: Heal yourself and all allies within a 10 foot radius 10d4 health.
6: Shake the ground shattering all ground and buildings in a 50 foot radius causing jagged rocks, all creatures within the 50 foot radius must make a dc 19 dex saving throw, on a failed save take 4d8 piercing damage or half as much on a success.
7: Fill a target with raw chaos energy, the target must make a dc 16 con saving throw or take 3d4 necrotic damage every turn.
8: Summon an anti magic field with a radius of 20 feet.
9: Create 1d20 unusable copies of the caster. All copies have a 1 in all stats and cannot make actions but are indistinguishable from the original.
10: Summon 5 random chaos creatures.
Comments