You focus on a target within range you can see. You extend rivulets of freezing water that climb up the target, hardening into frigid ice and cutting into the creature in a cold grasp.
Your target must make a Strength saving throw or take 3d10 cold damage and are grappled. At the end of their turn, they must succeed on another Strength saving throw, breaking free on a success or becomeing restrained on a failure.
On a target restrained by Cryograsp, at the beginning of your turn they take an additional 2d10 cold damage. As a bonus action, you can incur another Strength saving throw. On a success, the target breaks free of Cryograsp. On a failure the target takes 1d6 cold damage at the end of each turn, and is paralyzed for the remainder of the spell.
The spell ends if you move outside the range of 60 feet, lose sight of the creature, lose concentration or become incapacitated.
* - (A glass filled with clear alcohol that you break.)Previous Versions
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10/9/2019 10:00:30 PM
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