Creates a sphere around you with a 30 foot radius. Anyone in that radius is trapped in the sphere. The inside of the sphere has the following conditions:
Barrier - in order to escape the barrier, you must succeed on an intelligence saving throw with DC 10+casters spell save DC
Advantage - the caster can give anyone advantage or disadvantage on any roll. They can do this as many times as they want
Extra damage- anyone in the domain other than the caster takes 1d4 damage of any type you choose every turn they are in the domain, but once you use this spell for the first time, the damage type you choose will be this spells damage type every time you cast this spell. This damage increases at levels 4 (2d4), 8 (3d4), 12 (4d4), 16 (5d4), and 20 (6d4).
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