Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Fire

You heat up the air around you to the point where it would ignite anything that comes into touch with it directly. This creates an illusory duplicate of yourself in your space. Until the spell ends, the duplicate moves with you and mimics your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicate.

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets your duplicate.

You must roll an 11 or higher to change the attack's target to the duplicate.

The duplicate's AC equals 10 + your Dexterity modifier. If an attack hits the duplicate, the hot air singes and damages the attacker, dealing 1d6 fire damage to them.

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Spell Tags: Damage Deception Warding

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Marcedarc

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