Evoking a gently flowing wind, you conjure magical debris to fill it, such as leaves, dust, or loose papers. You can shape this windswept mass of debris as you like over ten 5-foot cubes, each of which must be within range of you and connected to one another on at least one side of the cubes. This area becomes heavily obscured. As an action on subsequent turns, you can rearrange the spell’s area.
Alternatively, you can use your action to empower the wind into a violent torrent. All creatures within the spell’s area must make a Dexterity saving throw. On a failed save, a creature takes 8d4 slashing damage, as the debris within the turbulent wind lacerates them. On a successful save, a creature takes half damage. The spell then ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell’s area increases to cover one additional 5-foot cube for each slot level above 3rd.
* - (a small branch)
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