Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect

Cantrip
Casting Time: 1 Bonus Action
Range/Area: Self
Components: S, M (A blindfold, dark eyeglasses, or other means to fully block your vision)
Duration: Concentration, up to 1 minute
School: Divination
Attack/Save: None
Damage/Effect:

This spell allows you to see through the eyes of any creature within 20 feet that you are aware of. You see exactly what they see but cannot control where they are looking. You only perceive visual information, and if the creature has no eyes or means of sight, the spell fails to work. To cast the spell, you must have your own vision obscured by a material component (such as a blindfold or dark eyeglasses).

If you sense that the creature whose eyes you are seeing through is about to attack you—such as their gaze focusing on you or your position—you gain advantage on your next Dodge action to avoid their attack.

As a bonus action, you can toggle from one creature’s eyes to another within range while the spell remains active.

At Higher Levels: For each level above 1st used to cast this spell, the maximum distance between you and the creature whose eyes you are seeing through increases by 20 feet (1st level – 40 feet, 2nd level – 60 feet, etc.).

Note: Requires concentration. If you lose concentration, the spell ends.

* - (Blindfold, Dark Eyeglasses, or other means to fully block your vision.)

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2022 3:47:55 PM
2
1
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Coming Soon
12/5/2024 8:47:41 PM
6
1
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Coming Soon

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Stevemandudeguy

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