Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

You weave blood magic to cloud the mind and perception of a target, creating a twisted illusion and altering their memories simultaneously. Choose one creature you can see within range. That creature must make a Wisdom saving throw. On a failed save, you can create a powerful illusion of yourself or another creature and alter their memories of the recent past.

Illusory Memory and Presence

For the duration of the spell, you create a perfect illusion of yourself (or another creature you choose) that behaves as though it is present and interacting with the target. The illusion is indistinguishable from the real person, appearing in both appearance and mannerisms. The target believes the illusion to be real and acts accordingly, seeing and hearing the illusion as if it were tangible.

At the same time, you alter the target's memory of a specific event that occurred within the last 24 hours, replacing it with a fabricated memory that supports the illusion. The target believes the fabricated memory is true and recalls it as though it actually happened.

For example, if you wish to deceive the target into believing you’ve been working with them all day, you can create the illusion of you standing next to them and alter their memory to recall the entire day together. The illusion and the altered memory reinforce each other, making the deception feel completely authentic.

  • The illusion cannot physically interact with the target (it cannot cause damage or affect objects). However, the target perceives it as a real presence.
  • The target can make another Wisdom saving throw if they attempt to physically interact with the illusion, or if the illusion is dispelled or exposed to magical means like True Seeing. On a successful save, the target recognizes the deception.
  • The target cannot attempt to recall the original memory unless presented with overwhelming evidence or magical intervention, such as Greater Restoration. After 1 hour, the target can attempt a Wisdom saving throw to recall the truth, but this is usually unsuccessful without outside influence.

    At Higher Levels:

    When you cast this spell using a spell slot of 6th level or higher, the duration of the illusion and memory alteration increases by 1 hour for each slot level above 5th.

Available For:

ceasar431

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