Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You channel arcane energy into a simple or martial weapon you are holding, and choose one damage type: acid, cold, fire, poison, thunder, lightning, or force. Until the spell ends you add an additional 1d6 of the chosen damage type when ever you hit a target with an attack using that weapon. If the weapon isn't magical it is considered magical for the duration of the spell.
As a bonus action you may change the bonus damage type from the list above.
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