A invisible tendril of psychic energy lances out toward a creature within range, forming a psychic link between you and the target. Make a ranged spell attack against that creature. The target must make a Charisma save or on a hit, the target takes 1d12 psychic damage, and on each of your turns for the duration, you can use your action to deal 1d12 psychic damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
NOTE: Target creature may attempt a Charisma save at the end of each of its turns.
At Higher Levels. For every 1 spell slot the initial damage increases by 1d12 for each slot level above 1st.
* - (a instrument of which you are proficient.)
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