You summon golems or golem-like constructs that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:
- One golem of challenge rating 4 or lower
- Two golems of challenge rating 2 or lower
- Four golems of challenge rating 1 or lower
A golem summoned by this spell disappears when it drops to 0 hit points or when the spell ends.
The summoned golems are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
If your concentration is broken, the golem doesn't disappear. Instead, you lose control of the golem, the golem goes berserk, and it attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. An uncontrolled golem can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the creatures' statistics.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the total CR of all summoned golems increases by 2 for each slot level above 5th.
Sample Golems
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