Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
This spell is a part of The Magistry's Sacred Magic. Sacred Magics have their own specific rules compared to normal spells.
It is important to read The Magistry's Sacred Magic main page.
"Arise," so says the Shadow Lord. You spoke a magical word to lift your comrades. Choose up to 6 willing creatures within your range, and they remove their prone condition. They also get temporary hit points equal to 1d4 + your spellcasting ability modifier. This spell does not affect fiends or celestials.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit point gain increases by 1d4 for each slot level above 3rd.
Previous Versions
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9/6/2024 11:15:10 PM
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9/9/2024 11:10:03 AM
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12/8/2024 1:16:31 PM
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