Level
1st
Casting Time
1 Reaction *
Range/Area
300 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

You point your finger, and the creature that damaged you is momentarily surrounded by the Chaos of the Abyss. The creature must make a Dexterity saving throw. It takes 3d10 elemental damage on of youre choosing. (Lightning, Cold, Acid, Thunder, Necrotic, Psychic, Poison) on a failed save, or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

* - which you take in response to taking damage from a creature that you can see within 300 feet of yourself

Spell Tags: Damage

Available For: Wizard

SirPhilXXIII

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