Level
5th
Casting Time
1 Action
Range/Area
60 ft. (60 ft. )
Components
V
Duration
2 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Prone (...)

Magic enchants your voice, allowing you to command the very forces of nature and reality. You speak a short order (1-2 words) to a number of creatures equal to your charisma modifier whom can hear you within range. The target(s) must succeed on a Wisdom saving throw or suffer from one of the following variations of this spell:

Pure: The creature(s) takes 6d6 damage of a chosen type, indicated by your command (Ex: "Burn", "Freeze", "Rot", "Crush", etc.). 

Tempered: The creature suffers two of the following effects: 

  • Move (1d4 + 1) x 5 feet in a direction you choose indicated by your command (Ex: "Fall", "Explode", "Blow away", etc.)
  • Suffer a status confusion indicated by your command (Ex: "Corrode", "Wilt", "Weep", "Enthrall"). This command my not inflict the Stunned, Paralyzed, Petrified, Incapacitated, or Unconscious conditions.
  • Take 3d6 damage of a chosen type indicated by your command.

On a successful save, the target takes half damage if they would take damage and suffers no other effects.

Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.

This spell is for monsters, not sure how balanced it is for players.

Spell Tags: Damage Control Debuff Compulsion

Available For: Warlock - Great Old One Patron

ErribinDaWizard

Comments

Posts Quoted:
Reply
Clear All Quotes