Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Prone
Choose one living thing within your sight, it must make a CON. save. On a fail, it's SOUL becomes BLUE. It's movement is halved for the duration, and must make a STR. save (vs.spell save DC)at the beginning of each of it's turns, they become prone on a failed save.
Comments