This spell inflicts a curse of horrible pain and suffering upon another creature. The cursed creature is not only in pain and being consumed by the curses’ magic, but they also know that they can cause their suffering to stop by passing it to another creature.
Any creature targeted with this spell must make a Charisma saving throw or become cursed by this spell. On a successful save the spell has no effect. An afflicted creature has the Poisoned condition, and takes 1d8 Necrotic damage at the end of each of their turns. During their turn if the cursed creature can make a successful unarmed strike against another creature other than the caster, (who is immune to their curse,) the other creature must make a Charisma saving throw against the spellcasters spell save DC or become the new target of the spell. Successfully passing the curse to another creature ends the damage and the Poisoned condition on the creature who was previously affected by the spell.
Using a Higher-Level Spell Slot. If you cast this spell using a level 4 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 5+ spell slot, the spell doesn’t require Concentration, and the duration becomes 8 hours (level 5–6 slot) or 24 hours (level 7–8 slot). If you use a level 9 spell slot, the spell lasts until dispelled.
* - (A small whip bound with silver barbs worth 25 GP )
Previous Versions
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12/9/2024 9:52:00 AM
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Coming Soon
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