Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M
Duration
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

You envelop yourself or a willing creature you touch in a shimmering, transparent magical field of protection.

For the duration, the target gains the following properties:

  • Whenever a creature makes an weapon attack against you before the spell ends, reduce the damage received from each attack by 1d6. 
  • Immunity to the effects of spells and magical abilities of 2nd level or less

If a creature bearing an Alustriel's Mantle comes within 5 feet of another creature bearing a Mantle, the spells interact in a writhing chaos of magical energy which wracks both creatures with horrible pain. Each creature must make a Wisdom saving throw, taking 4d10 psychic damage on a failed save, or half as much damage on a successful one. Whether or not the save it successful, both creatures are incapacitated for 1 minute.

At Higher Levels. When cast at 6th or 7th level, subtract 2d6 from incoming weapon damage.  If cast at 8th or 9th, subtract 3d6 from incoming weapon damage. When cast using a spell slot of 7th level or higher, you add the following properties:

  • Immunity to the effects of spells and magical abilities of 4th level or less
  • Advantage on all saving throws

Spell Tags: Buff Combat

Available For: Wizard (Legacy) Wizard

Jeznar

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