You touch a creature, whether alive or dead, and transmogrify it into a different species. This spell can change yourself.
If the deceased creature has been dead for longer than 30 days, or if an unwilling creature succeeds a Constitution Saving Throw against it, the spell fails and the caster takes 6d12 Force damage. If a willing creature takes on the spell, either they or the caster can choose the race of the new body. If the saving throw fails, either the caster or the reincarnating creature, depending on the situation, can decide on what species they want to inhabit, or leave it to a roll of a d30 die.
|
D30 |
Species |
|
1 |
Dhampir |
|
2 |
Aasimar |
|
3 |
Bugbear |
|
4 |
Centaur |
|
5 |
Changeling |
|
6 |
Dragonborn |
|
7 |
Dwarf |
|
8 |
Elf |
|
9 |
Firbolg |
|
10 |
Gnome |
|
11 |
Goblin |
|
12 |
Goliath |
|
13 |
Halfling |
|
14 |
Harengon |
|
15 |
Hobgoblin |
|
16 |
Human |
|
17 |
Kenku |
|
18 |
Kobold |
|
19 |
Leonin |
|
20 |
Lizardfolk |
|
21 |
Orc |
|
22 |
Plasmoid |
|
23 |
Satyr |
|
24 |
Shifter |
|
25 |
Tabaxi |
|
26 |
Thri-kreen |
|
27 |
Tiefling |
|
28 |
Tortle |
|
29 |
Warforged |
|
30 |
Reborn |
Either the reincarnated creature or the caster make any choices that a species’ description offers, depending on if the creature is deceased, willing or unwilling, and the creature recalls its former life. It retains the capabilities it had in its original form, except it loses the traits of its previous species and gains the traits of its new one, along with a +2 increase to all of its Ability Scores.
* - (Oils and salves costing 3000gp, consumed upon casting)